Postmaster Frog
A downloadable game for Windows
Ever cheerful, ever heplful, Postmaster Frog is on the job!
Postmaster Frog is a singleplayer questgame for Windows, where you take up the role of the very same Postmaster Frog!
Help your injured boss, Senior Postmaster Dove bring peace back to the village after communication broke down.
Deliver letters, packages and enjoy the quaint countryside village!
"Unbothered, moisturised, happy, in his line-" ~My friend Truc
Controls
Postmaster Frog was created as my second semester project in game creation at the HTK Academy.
Credits
Sound
All sounds were created with the help of weloveindies.
Music
Bonn Fields: Give Me Your Every Thought on Epidemic Sound
Bonn Fields: Tourmaline on Epidemic Sound
Additional Credits
The water shader was created with the help of this youtube tutorial:"Shader de agua estilizada con Unity Shader Graph" -Gius Caminiti.
"Seamless Crumpled Paper Texture" - Kiwiroo (Clip Studio Asset Store)
Special Thanks
Truc, once again, for being my playtester and general amazing friend!
My DnD Groups, including Truc, for forcing me to take breaks working on this and making my weekends always fun!
My Mom for being there emotionally and financially as always, it could not happen without you!
My classmates and teachers, Thank you for any and all help or pep talks!
Status | Released |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | sessena |
Genre | Adventure |
Made with | Clip Studio Paint, Blender, Adobe Photoshop, Unity, Adobe Illustrator |
Tags | 3D, Cozy, Cute, Narrative, Singleplayer, Unity, Walking simulator |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Download
Install instructions
- Download the .zip file
- Unzip the folder
- Run the application
- Have fun!
Comments
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A charming little mixed-media game about delivering mail to anthropomorphic animals in a tiny village. The frog's idle animation was simple but effective and the wet sound effects when he walked quite fun.
I liked that you didn't have to press the [continue] button on dialogues and could press ENTER instead. The options where you could pick either [Yes] or [No] were a little small and it was a bit tricky to talk to the bunny person, because it would target the door instead, but it was overall very good.
Hey there! Thank you so much for playing and enjoying the game! I might look over the things you mentioned at some point!